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GPU based dynamic geometry LOD

OpenGL 4.0 - Mountains demo Dynamic geometry level-of-detail (LOD) algorithms are very popular and powerful algorithms that provide a great level of rendering performance optimization while preserving...

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Texture and buffer access performance

Currently there are several ways to feed data to the GPU no matter of what API we use and what type of application we develop. In case of OpenGL we have uniform buffers, texture buffers, texture...

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Suggestions for OpenGL 4.2 and beyond

The Khronos Group did a great job in the last few years to once again prove that OpenGL is still in game and that it can become the ultimate graphics API of choice, if it is not that already. However,...

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Frei-Chen edge detector

Frei-Chen edge detector In this article, I would like to present you an edge detection algorithm that shares similar performance characteristics like the well-known Sobel operator but provides...

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Just released my first Android game

I am happy to announce that I’ve just published my first mobile game on the Android Market. I have experimented with creating games earlier, especially targeting the PC platform, however I never...

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Multi-Draw-Indirect is here

You might remember that I wrote an article about my suggestions for OpenGL 4.2 and beyond. One of the features that I recommended to be added to OpenGL was a yet non-existent extension called...

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Pocket Soccer’s story so far…

Almost four months passed since I’ve released my first Android game called Pocket Soccer. Game was very well received and even though its popularity showed some decline lately. In this post I would...

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An introduction to OpenGL 4.2

After the release of the OpenGL 4.1 specification the Khronos Group slowed down the pace a little bit but they didn’t left OpenGL developers without a new specification version for too long as a few...

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OpenGL vs DirectX: The War Is Far From Over

The War Is Far From Over I’ve chosen the title based on the popular article that tries to prove that OpenGL lost the war against Direct3D. To be honest, I didn’t really like the article at all. First,...

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AdMob extension for cocos2d-x (Android)

Lately I switched from Java based Android development to native C++ code and started using the famous cocos2d-x framework for implementing my second Android game Henhouse Trouble, that I released...

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